It Always Ends In Nuclear War is a game I’m making which aims to simulate human history through the ages, allowing you to guide a people from the dawn of civilization into modern times. You can find the last post about it here, or click here to view a gallery of almost every screenshot I’ve taken during development (currently 615 screenshots!).
The gamedev community at large has this thing called Screenshot Saturday. I participated in it this week with these two screens.
In actual development news, I’d say that I’ve been working on tile type generation (ie: adding deserts / ice / forests to the world instead of it consisting of just ocean and grassland) the past few weeks. It was like two solid weeks of failure, followed by something I was semi happy with (the screens in the last update), followed again with something that I’m happy enough with for now but need to eventually improve (the above screens).
I’m now working on finishing up the game design. It’s been a huge struggle to come up with a design that I’m happy with. I feel like I’m capable of programming whatever design I come up with, but coming up with the actual design has seemed hopeless at times. To give some perspective, at one point I decided to move onto a new project because I couldn’t come up with anything I liked. And that’s with a design document filled with about 4,000 lines of ideas.
Which makes it all the more satisfying that I think I’ve finally come up with something which will be interesting and worthwhile. I’ve had a general idea of what I wanted to do for a few months now, but it’s been an abstract idea in my mind until tonight. The design still needs a bit of polish before I post about how it’ll play. I’m hoping next update I’ll get into it, most likely with some screens of a super early prototype being played. I can’t guarantee that anyone else will enjoy what the game will be, but I think it’s cool and that’s good enough for me.
Copyright © - Daniel J. Petersen