Daniel Petersen's Blog

Documenting my struggle to make a videogame, amongst other nonsense


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Prototyping

Posted on 2016-03-27

It’s been about four months since my last post, so what have I been up to? Well, the day job takes up most of my mental energy, but I’m still working on It Always Ends In Nuclear War when I can. When I last posted about it, I was close to a working prototype for the game. I did in fact complete the prototype, which is really cool (!), but I wasn’t happy with how it turned out, which is not so cool. There were a few design flaws which I think made it more tedious than fun to play. I suppose that’s why we do prototypes.

I’ve gone through like four major designs with this game, and I’m hoping that my next go round will be the last one. If not, I’ll continue trying until I get things right. Each time I go through this process I gain more experience and more of an idea on what I need to do to accomplish what I want. I’ll eventually get it right.


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