I’m sure it’s a terrible idea to work on this project when the main game I’m working on is still unfinished, but once in a blue moon I feel compelled to work on this 2D action-roguelite that I’ve had in my head in some form or another since 2012. The driving idea behind it is a minimalistic 2D game based on capturing the feel of a DBZ fight. LBZ is the closest game I can think of which is out there, and it’s not quite what I want in terms of game feel or style.
I think there’s a total of like 20 days of work on this spread across 5 years, so I put this out there with that huge disclaimer.
For more of an explanation on what this actually is, it’s loosely based on the combat in DBZ. You control a very tiny and fast square. It can fly / teleport and shoot energy attacks.
I’m the yellow dude in this video. The circle around me is how much energy I have. Flying, teleporting, and energy attacks drain energy. Energy automatically regenerates after not using any for a short period of time. Energy regenerates 2 times faster if you’re (more or less) stationary.
If you fly into the opponent square, a melee collision happens, and the loser gets damaged and knocked back. The winner is determined by whoever was moving faster in the opponents direction. It’s all about momentum.
Copyright © - Daniel J. Petersen